Unleashes up to 4 attacks in front, dealing Physical damage and Electric damage .

Seth Lowell moves, skills and special abilities
Seth Lowell: A, Electric, Defense. Faction: Criminal Investigation Special Response Team.
Basic Attacks
2When Resolve is above 75%, hold Basic Attack — Consume 75% Resolve to launch consecutive attacks in front, followed by a Finishing Move, dealing Electric damage . When the Finishing Move hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. Anti-Interrupt level is increased while using this skill.
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Dodge
3A quick dash dodge. The action includes invulnerability.
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Press Basic Attack during a Dodge — Charge forward with a shield attack, dealing Physical damage . Damage received during the move is decreased by 40%.
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Press Basic Attack during a Perfect Dodge — Unleash a quick downward slash on enemies in front, dealing Electric damage . After the move, hold EX Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage , enabling faster charging. The action includes invulnerability.
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Assist
3When the on-field character is launched, press Assist — Unleash a quick downward slash on enemies in front, dealing Electric damage . After the move, hold EX Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage , enabling faster charging. The action includes invulnerability.
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When the on-field character is about to be attacked, press Assist — Parries the enemy's attack, dealing massive Daze. Seth gains 25% Resolve upon activating the skill. The action includes invulnerability.
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Press Basic Attack after a Defensive Assist — Launch a forward thrust attack, followed by two horizontal slashes, dealing Electric damage . When the skill hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. After activating the move, hold EX Special Attack to transition to EX Special Attack: Thunder Shield Rush - High Voltage and charge faster. The action includes invulnerability.
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Special Attack
2Launch two shield attacks forward, dealing Electric damage . Anti-Interrupt level is increased while using this skill.
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With enough Energy, press EX Special Attack — Unleash a series of slashes in front, dealing massive Electric damage . Hold EX Special Attack to charge the move, and Seth will dash forward, unleashing a series of powerful slashes, dealing massive Electric damage . Activating the move accumulates 75% Resolve . Anti-Interrupt level is increased while charging this skill, and damage taken is reduced by 40%. Seth is invulnerable during the consecutive slashes.
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Chain Attack
2When a Chain Attack is triggered, select the character — Launch a series of slashes in front, dealing massive Electric damage . Activating the move accumulates 75% Resolve . After the move, hold EX Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage , enabling faster charging. The action includes invulnerability.
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When Decibel Rating is at Maximum , press Ultimate — Launch a series of upward attacks in front, followed by a Finishing Move, dealing massive Electric damage . Activating the move accumulates 75% Resolve , and grants 3 additional Assist Points. After the move, hold EX Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage , enabling faster charging. The action includes invulnerability.
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Core Skill
2When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage , he gains a Shield of Firm Resolve equal to 40% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack , causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 40% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 50 .
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When another character in your squad shares the same Attribute or Faction: When Seth's Chain Attack: Final Judgement or Finishing Move during Basic Attack: Lightning Strike - Electrified hits an enemy, the target's Anomaly Buildup RES to all Attributes is reduced by 20%, lasting 20s.
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Mindscape Cinema
6The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s.
Requirements / unlock: Mindscape Cinema 1
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Upon entering battle, Seth immediately gains 75% Resolve . Hitting an enemy with Basic Attack: Lightning Strike - Electrified increases the move's accumulated Electric Anomaly Buildup by 35%.
Requirements / unlock: Mindscape Cinema 2
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Basic Attack , Dodge , Assist , Special Attack , and Chain Attack Lv. +2
Requirements / unlock: Mindscape Cinema 3
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The Daze caused by Defensive Assist: Thundershield is increased by 25%.
Requirements / unlock: Mindscape Cinema 4
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Basic Attack , Dodge , Assist , Special Attack , and Chain Attack Lv. +2
Requirements / unlock: Mindscape Cinema 5
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When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified , it inflicts additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT damage is increased by 60%.
Requirements / unlock: Mindscape Cinema 6