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Zenless Zone Zero Move & Ability Guide

Trigger moves, skills and special abilities

Move & Ability Guide

Trigger: S, Electric, Stun. Faction: Defense Force - Obol Squad.

22 ability entries4 Basic Attacks3 Dodge3 Assist2 Special Attack2 Chain Attack2 Core Skill6 Mindscape Cinema

Basic Attacks

4
Basic Attack: Cold-Bore Shot
Basic Attack

Unleashes up to 4 shots ahead. The first 3 hits deal Physical damage, the 4th hit inflicts Electric damage .

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Basic Attack: Silenced Shot
Basic Attack

Trigger enters the Sniper Stance and fires forward continuously, dealing Electric damage . While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the movement input to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge , followed by an automatic charged counter. After releasing Basic Attack , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance .

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Basic Attack: Harmonizing Shot
Basic Attack

When Trigger has Purge , use another active character in the squad to hit an enemy with a Basic Attack , Dodge Counter , Special Attack , Dash Attack or Quick Assist β€” While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric damage . Upon activating this skill, consume 3 Purge . The action includes invulnerability. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Basic Attack: Harmonizing Shot - Tartarus
Basic Attack

When Trigger has Purge , use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack , Assist Follow-Up , or Ultimate β€” While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric damage . Upon activating this skill, consume 5 Purge . The action includes invulnerability. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Dodge

3
Dodge: Phantom Concealment
Dodge

A quick dash dodge. The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Dash Attack: Vengeful Specter
Dodge

Press Basic Attack during a dodge β€” Rapidly lift the gun and fire, dealing Physical damage .

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Dodge Counter: Condemned Soul
Dodge

Press Basic Attack during a Perfect Dodge β€” Rotate and fire a quick shot at enemies in front, dealing Electric damage . The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Assist

3
Quick Assist: Cold-Bore Cover Fire
Assist

When the active character is launched, press Assist β€” Rotate and fire a quick shot at enemies in front, dealing Electric damage . The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Defensive Assist: Delaying Demise
Assist

When the on-field character is about to be attacked, press Assist β€” Parries the enemy's attack, dealing massive Daze. The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Assist Follow-Up: Piercing Thunder
Assist

Press Basic Attack after a Defensive Assist β€” Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric damage . The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Special Attack

2
Special Attack: Spectral Flash
Special Attack

Lunge forward with a slash, dealing Electric damage . Anti-Interrupt level is increased while using this skill.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
EX Special Attack: Flash Burial
Special Attack

With enough Energy, press EX Special Attack β€” Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric damage . The action includes invulnerability. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support . While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Chain Attack

2
Chain Attack: Stygian Guide
Chain Attack

When a Chain Attack is triggered, select the character β€” Unleashes continuous powerful shots forward, dealing massive Electric damage . The action includes invulnerability.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Ultimate: Underworld Requiem
Chain Attack

With enough Energy, press EX Special Attack β€” Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric damage . The action includes invulnerability. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support . While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Core Skill

2
Core Passive: Soul-Searching Gaze
Core Skill

When Trigger's Aftershock hits an enemy, the target's Stun damage Multiplier increases by 20% for 5s. This Stun damage Multiplier increase will apply even if the target isn't stunned.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Additional Ability: Silver Lantern's Gaze
Core Skill

When another character in your squad is an Attack character or shares the same attribute: When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.

Mindscape Cinema

6
Sharpened Senses
Mindscape Cinema

The Stun damage Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot , the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.

Requirements / unlock: Mindscape Cinema 1

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Ether Vision
Mindscape Cinema

Upon using an Aftershock , Trigger gains 1 stack of Hunter's Gaze . When executing a Finishing Move in Sniper Stance , Trigger gains 2 stacks of Hunter's Gaze . Each stack of Hunter's Gaze increases all squad members' CRIT damage by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.

Requirements / unlock: Mindscape Cinema 2

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Homecoming
Mindscape Cinema

Basic Attack , Dodge , Assist , Special Attack , and Chain Attack Lv. +2

Requirements / unlock: Mindscape Cinema 3

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Concealment
Mindscape Cinema

When Trigger enters or extends Coordinated Support , while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus , it will trigger Disconnect upon hitting an enemy, dealing additional damage equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.

Requirements / unlock: Mindscape Cinema 4

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Locked In
Mindscape Cinema

Basic Attack , Dodge , Assist , Special Attack , and Chain Attack Lv. +2

Requirements / unlock: Mindscape Cinema 5

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.
Beyond the River of the Dead
Mindscape Cinema

Upon entering the battlefield, Trigger gains 5 Armor Break Rounds . For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round , up to a maximum of 5 rounds. While possessing Armor Break Rounds , when Trigger hits a target in Sniper Stance , 1 Armor Break Round is consumed to deal additional Electric damage equal to 1,200% of Trigger's ATK. In addition, this instance of damage is additionally increased by 50%. This effect can trigger once every 0.2s. "You know what? Those who are stained with blood in battle can only go to the underworld after death." "Beyond the river of the dead lies a sight of unparalleled beauty. Flowers bloom all around me, while familiar faces from my past accompany me to my final, peaceful place of rest." "But...

Requirements / unlock: Mindscape Cinema 6

Source details & verification
HoYoWiki mechanics reference (community-editable), reviewed October 29, 2026. This is a concise mechanics index; the source contains full conditions and level-dependent scaling. Not independently tested in-game.