
Super Mario Odyssey Movement Guide: Cappy, Jumps, Rolls & Captures
Super Mario Odyssey movement guide covering Cap Throw, Cap Jump, Capture, wall jumps, triple jumps, ground pounds, backwards somersaults, rolling and using movement to explore kingdoms and reach Power Moons.
Super Mario Odyssey Movement Guide: Cappy, Jumps, Rolls & Captures
Super Mario Odyssey Movement Guide: Cappy, Jumps, Rolls & Captures
Super Mario Odyssey expands Mario's traditional movement by adding Cappy. Nintendo specifically highlights Cap Throw, Cap Jump and Capture alongside familiar Mario techniques such as wall jumps, triple jumps, ground pounds and backwards somersaults.
Basic Movement Still Matters
Cappy adds new options, but normal Mario movement remains the foundation.
Practice:
- Running.
- Jumping.
- Changing direction in the air.
- Landing accurately.
Cap Throw
Nintendo describes Cap Throw as one of Mario's key new moves.
Cappy can be thrown to:
- Hit enemies.
- Interact with objects.
- Set up additional movement.
Cap Jump
Nintendo explicitly documents Cap Jump: throw Cappy and bounce off him to reach new places.
This can help:
- Extend a jump.
- Reach distant platforms.
- Recover from slightly short movement.
Do Not Use Cap Jump Without Looking Ahead
The extra distance is useful only if you understand where Mario will land.
Check the destination before committing to a long movement sequence.
Capture
Cappy allows Mario to Capture certain enemies, animals and objects.
A Capture may provide entirely different movement.
Learn Each Capture's Purpose
When taking control of something new, test:
- How it moves.
- Whether it jumps.
- What environmental obstacles it can handle.
- What special action it provides.
Captures Are Exploration Tools
Nintendo specifically describes captured creatures and objects as ways to progress through the game and uncover hidden collectibles.
Wall Jump
The wall jump remains part of Mario's classic movement set.
Use nearby walls to gain height or recover from routes that appear blocked from the ground.
Triple Jump
Mario can still build into a triple jump through successive jumps while moving.
It is useful when you have enough open ground to establish the sequence.
Ground Pound
Ground Pound is both an interaction tool and part of Mario's movement vocabulary.
Look for places where downward force may:
- Activate something.
- Reveal something.
- Help connect another movement action.
Backwards Somersault
Nintendo lists backwards somersault among Mario's familiar returning techniques.
It can provide quick vertical movement without needing a long running setup.
Rolling
Nintendo also highlights rolling as one way Mario can travel around kingdoms.
Rolling is especially useful when you have open ground and want to cover distance quickly.
Use Terrain for Momentum
Slopes and open paths can make rolling more useful than simply running everywhere.
Movement Chains
Odyssey rewards combining techniques rather than treating each one separately.
A route may involve:
- A normal jump.
- A Cap Throw.
- A Cap Jump.
- A wall interaction.
- A landing onto another platform.
Do Not Learn Advanced Chains First
Master each piece separately before trying to connect several moves under pressure.
Explore Vertically
Power Moons are not always directly along the obvious horizontal path.
Look:
- Above buildings.
- Below ledges.
- Behind structures.
- Across gaps that require Cappy movement.
Use Captures to Change the Rules
When normal Mario movement appears insufficient, check whether a nearby Capture provides a different solution.
Do Not Assume Every Gap Needs a Perfect Jump
The game may provide:
- Cappy.
- A Capture.
- A nearby wall.
- A hidden alternate route.
Practice in Safe Areas
Use low-risk areas to practice:
- Cap Throw timing.
- Cap Jump distance.
- Wall jumps.
- Rolling.
Movement Practice Routine
- Practice normal jumps and landings.
- Add Cap Throw.
- Practice bouncing from Cappy.
- Practice wall jumps.
- Try rolling across open terrain.
- Test every new Capture's movement.
- Combine techniques when exploration requires it.
Common Movement Mistakes
- Ignoring Cappy during exploration.
- Attempting long chains before learning the basic pieces.
- Running everywhere instead of using rolls or Captures.
- Forgetting to look vertically.
- Assuming a difficult gap has only one solution.
Bottom Line
Super Mario Odyssey movement combines Mario's classic platforming with Cappy. Learn Cap Throw, Cap Jump and Capture alongside wall jumps, triple jumps, somersaults and rolling. The more movement tools you understand, the more routes and hidden Power Moons become accessible.